Harnessing valuable insights through end-user involvement
Our concet design process consisted of two crosswise entities which were closely intertwined: defining the concept together with ETK specialists in workshops and engaging citizens in the development of the service.
We began engaging the target audience by carrying out a qualitative survey that ended up reaching more than 140 respondents. The survey was completed by representatives of all age groups within the working population, and we got responses from both entrepreneurs and wage earners. Some of the respondents were then invited to an online panel, which gave us the opportunity to deepen our understanding of the target audience and their wishes.
Young wage earners and students in particular were involved in concept development through a design game, which we brought to the campus of Haaga-Helia University of Applied Sciences. The game consisted of tasks that centered on the questions that young people might have about pensions and their needs for pension-related information. With the game, we managed to find answers to questions like what pension-related things might young people find puzzling, in what kinds of contexts do these topics arise, and where do these people seek information about pensions – if they do so at all.
The data we gained through the design game was used as an input for the concept design, broken down to the design drivers of the concept, and harnessed in the workshops we facilitated for ETK specialists. At the end of the project, the customer insight, wishes, and ideas we had collected were shared with a larger group of specialists within ETK. This was done through a participatory intervention at an annual pension event hosted by the organization.